Forgotten Heroes

Call of Duty 4 => General Discussion => Topic started by: GIVE SMG on November 13, 2017, 05:13:11 pm

Title: lonewolf and warnings
Post by: GIVE SMG on November 13, 2017, 05:13:11 pm
I feel like these warnings are unjustified and its something lonewolf seems to love to give out, particularly to me, anytime we are on the server at the same time.

Warning example 1, this guy 1BAD1 was at that spot every time I was in that area. In the first clip, he kills me. Two deaths later, the second clip is of me nading him. I know he's there, I saw him literally 20 seconds before and I know he's been going back to that spot all game. I'm not just guessing and throwing a nade, hoping for a random kill.

clip1: https://plays.tv/video/5a0a13451088ed4a03/asdf (https://plays.tv/video/5a0a13451088ed4a03/asdf)

clip2: https://plays.tv/video/5a0a1387f28bf5faec/asdf (https://plays.tv/video/5a0a1387f28bf5faec/asdf)

Warning example 2, I hear the sniper shooting to the right of me, between the buildings, I nade it, but don't throw it deep enough in there. I die (lul) and he's still alive, so I kill him next spawn. For some reason, I get warned for this, which I don't understand.

here's that clip: https://plays.tv/video/5a0a147609ad6f68e2/asdf2 (https://plays.tv/video/5a0a147609ad6f68e2/asdf2)

I got warned for these two things and I don't feel like I should have been. @lonewolf: bro, i can tell you don't like me, but if you could stop picking on me with your admin privileges, I'd appreciate it.
Title: Re: lonewolf and warnings
Post by: |FH|Rusty on November 14, 2017, 02:36:40 am
Hi GIVE SMG and thanks for your post.

We understand what you are saying in your demos, however our rules are different to how you may have interpreted them. 

Here is a quote from the FH FFA server rules:- ‘Camping is allowed, spawn camping/trolling is not (claying, nading, tubing and rpg's on spawn are not allowed)’.

In other words if you keep the nades out of spawns completely you will be fine and we will appreciate it.  Sure we can understand how a skilled player ‘knows’ the player is in the spawn, but imagine if we did simply say throw your nades in spawns guys as long as you are pretty sure there is someone in there....soon enough everyone would throw spawn nades and we would spend our day adjudicating arguments.

If you can actually see someone shooting from a spawn, then nade that sucker!

The complete rules can be found here - https://fhclan.com/forum/index.php?page=ffa

Lastly - Lone Wolf is a long term admin here, a great guy and he treats everyone fairly.
Title: Re: lonewolf and warnings
Post by: GIVE SMG on November 14, 2017, 04:04:03 pm
Sure we can understand how a skilled player ‘knows’ the player is in the spawn

Right, I knew that player was there between the buildings. It wasn't a guess. I don't have to be skilled to a) hear that, b) see he's not out front by the short wall, and c) to realize he's back in that little cubby. It doesn't make sense to me that I have to see a person to know they are there. What if he was shooting his gun and he was showing on my radar from a UAV? My radar is telling me he's there, I still have to run over and peek the corner to see him before I can kill him? Thanks for your response.
Title: Re: lonewolf and warnings
Post by: |FH|Rusty on November 14, 2017, 07:40:12 pm
I have explained our rules and as you can see we have selected our rules so that we can all play without arguments over UAV and whatever other of a number of reason someone may come up with for throwing a nade into a spawn.  I am sure you can see our point of view. 

Now that you are aware you will be warned out of the game if you continue.  No more discussion required.   
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