server is running with openwarfare mod , easy to download (less than 10 mega) and stock maps
Address: 74.222.7.190 Port: 24960
current gametype : ctf
available gametype
"ass" - Assassination (map must support Sabotage)
There are two teams: Attackers and Defenders.
Attackers: A player in the attacking team will be switched to VIP once the
pre-match period ends. The attacking team needs to protect the VIP from being
killed and escort him to the extraction zone marked as a blue square in the
game. Attackers can only win the round by extracting the VIP or eliminating
all the defenders.
Defenders: They need to prevent the VIP from reaching the extraction zone. They
can accomplish this by defending the extraction zone or by just killing the VIP.
Defending team can only win the round by killing the VIP or by holding the VIP
from reaching the extraction zone in the allocated time.
This is an elimination gametype so there's not respawn and a team will also
win the round if it successfully eliminates the other team.
"bel" - Behind Enemy Lines (map must support Team Deathmatch)
In Behind Enemy Lines two teams fight each other. However, one team (the runners)
are over powered by the other team (the hunters) about 1:3-4. Runners will
receive extra points for staying alive. If a hunter kills a runner that
hunter will become a runner and the runner will become a hunter.
The player that reaches the score limit or the player with the highest score
at the end of the game wins.
"ch" - Capture and Hold (map must support Sabotage)
Players on both teams need to capture the flag that spawns in the middle of
map and hold it to score points.
There are two modes for this gametype. In mode 0, players will score one point
after successfully holding the flag for certain amount of time. Once the team
scores the point the round will end. In mode 1, the players will start scoring
point for each 5 seconds they successfully hold the flag in their hands. In this
mode the round will end by time limit or until the final score is reached.
"ctf" - Capture the Flag (map must support Sabotage)
In Capture the Flag players on both teams need to steal the other team's flag
and return to their base. Each team will also need to protect their flag from
being taken as they won't be able to score a point if they return the enemy's
flag to their base and their own flag is missing.
There are 3 modes for this gametype. In mode 0 the players will be able to
return their flag when the enemy drops it by touching it. In mode 1, the flag
will remain on the location where it was dropped and it will be returned
automatically after certain amount of time if no enemy player captures it
again. In mode 2, the players will have to recover the flag and return it
themselves to their own base.
"dm" - Free for All
"dom" - Domination
"ftag" - Freeze Tag (map must support Team Deathmatch)
In Freeze Tag two teams fight each other to completely freeze the other team.
The difference between Freeze Tag and Team Deathmatch is that in Freeze Tag
players will be frozen when killed and their teammates need to unfreeze
them to come back into the game. If a team successfully freezes all the
players on the other side then the team wins the round.
To unfreeze players their teammates will need to get close to them or point to
them and press the USE key to give them health again (body temperature). Once the
player reaches the maximum health he/she will be unfrozen.
"gr" - Greed (map must support Free for All and Headquarters)
In Team Greed two teams fight each other for the highest amount of collected
dog tags. Players needs to collect the dog tags dropped by killed enemies and
take them to the drop zone marked in the map.
"gg" - Gun Game (map must support Free for All)
In Gun Game every player is against each other. There are no friendly
players, there are no teams, and most importanly no time to think.
Players will go through a group of weapons and the player that completes all
the necessary kills with each weapon wins the round.
"koth" - Headquarters
"hns" - Hide And Seek (map must support Team Deathmatch)
In Hide and Seek the props teams needs to hide from the humans team and
survive the round. Humans will win the round once all the props are found and
killed. Props will win the round if there's at least one prop alive when
the round time is over.
"lms" - Last Man Standing (map must support Free for All)
In Last Man Standing is every player against each other. There are no friendly
players, there are no teams, and most importanly no time to think.
The game finishes when one player eliminates all the other players, reaches
the score limit or the round reaches the time limit.
"lts" - Last Team Standing (map must support Team Deathmatch)
In Last Team Standing two teams fight each other. The team that is completely
eliminated losses the round.
"oitc" - One In The Chamber (map must support Free for All)
In One In The Chamber is every player against each other. There are no friendly
players, there are no teams, and most importanly no time to think.
Each player spawns with a handgun with only one bullet and 3 lives. The player
will get the victim's bullet every time he gets a kill. The game ends with
the last player standing.
"re" - Retrieval (map must support Search & Destroy)
In Retrieval there are two teams. Attackers (need to retrieve two objects and
take them back to their spawn) and defenders (need to prevent the other team
from retrieving the two objects).
It is a team mode similar to classic capture the flag modes except the objects
must be retrieved within a round meaning players who die are out of the game
until the following round. If all the members of either team are eliminated
or the objects are retrieved then the round also ends with the winning team
receiving a point. The mode is generally played with numerous rounds on each
map and the team with the specified amount of wins according to the server
wins the match.
"sab" - Sabotage
In Sabotage a bomb is located in the middle of the map and both teams need
to recover this bomb and destroy the other team's base.
"sd" - Search & Destroy
"ss" - Sharp Shooter (map must support Free for All)
In Sharpshooter every player is against each other. There are no friendly
players, there are no teams, and most importanly no time to think.
Players will go through different weapons randomly assigned by the server
where every player will have the same weapon at any given time.
"war" - Team Deathmatch
"tgr" - Team Greed (map must support Sabotage)
In Team Greed two teams fight each other for the highest amount of collected
dog tags. Players needs to collect the dog tags dropped by killed enemies and
take them to the drop zone marked in the map.