Greetings!

Started by MoonDog, September 03, 2013, 03:18:18 PM

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MoonDog

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Hi.

I've enjoyed playing on the FH servers quite a bit, so I figured I'd drop by the forums. I don't get to play COD4 that often, but when I do I head to FH. So hello, pleased to meet you all.


Also, I asked a couple people on server at one point about testing a level I'm coming out with. They seemed interested, so I'll extend the invitation here as well. If you are interested in looking for bugs for a pre-release level, or just want to make criticisms and observations let me know.






















Apoc

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wow , looks awesome  nice work buddy
" He thinks that he can challenge me, he can't"

mitsurugi

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hi

welcome to forum

this map looks nice, whats his name ?? where can I download it ??

MoonDog

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Quote from: {FH}mitsurugi on September 04, 2013, 03:01:33 AM
hi

welcome to forum

this map looks nice, whats his name ?? where can I download it ??


Its supposed to be called mp_lockdown. But I choose to call it mp_oreshek, since that is what the place is modeled after.


I just finished a round of testing, and am fixing the bugs my friends found. Once I recompile the map, I can pm you the link.

Lucas

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Please do moon, looks like it will be fun to play. Hows the FPS though? Most custom maps that have this much detail and, from the looks of it, large size tend to kill even the better computer's fps...

MoonDog

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Quote from: {FH}Lucas on September 04, 2013, 04:52:03 PM
Please do moon, looks like it will be fun to play. Hows the FPS though? Most custom maps that have this much detail and, from the looks of it, large size tend to kill even the better computer's fps...

I think a lot of problems with custom maps come from bad portaling. There's also various tricks which are overlooked. Mitring brush faces to reduce poly counts, efficent terrain mesh creation, etc... I saw a custom map with no caulk faces at all too.

But I digress. The FPS is good. :)

Apoc

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check pm moon :)
" He thinks that he can challenge me, he can't"

MoonDog

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Sponge_Bob

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Quote from: MoonDog on September 04, 2013, 05:32:57 PM
Quote from: {FH}Lucas on September 04, 2013, 04:52:03 PM
Please do moon, looks like it will be fun to play. Hows the FPS though? Most custom maps that have this much detail and, from the looks of it, large size tend to kill even the better computer's fps...

I think a lot of problems with custom maps come from bad portaling. There's also various tricks which are overlooked. Mitring brush faces to reduce poly counts, efficent terrain mesh creation, etc... I saw a custom map with no caulk faces at all too.

But I digress. The FPS is good. :)

:shooting:           Exceptional MoonDogg, love the lighting, creates a great atmosphere.

But, help me out here?       

You apply mitring to adjoining brushes, does it essentially halve the number of polygons?  or have I oversimplified it?         
The time taken to do this to all neighbouring parts is worth it (FPS)?  just askin'

Feel free to have a chuckle at the questions.

How do you not caulk an unseen face, I know how, but on the entire map?        :thud

MoonDog

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Quote from: {FH}Sponge_Bob on September 05, 2013, 01:07:22 AM

:shooting:           Exceptional MoonDogg, love the lighting, creates a great atmosphere.

But, help me out here?       

You apply mitring to adjoining brushes, does it essentially halve the number of polygons?  or have I oversimplified it?         
The time taken to do this to all neighbouring parts is worth it (FPS)?  just askin'

Feel free to have a chuckle at the questions.

How do you not caulk an unseen face, I know how, but on the entire map?        :thud


Nothing wrong with those questions at all. I actually made a tutorial on the subject at one time. I can show you a couple pics illustrating the point.


If you look at this first picture, you'll see two brushes used to make adjoining walls. However, the first brush is using two faces to achieve this effect. Therefor you have one brush face with 2 triangles, and a 2 other brush faces each containing 2 tris for a total of 4.





By simply joining the brush faces by beveling the two brushes where they meet(creating a mitre) we remove the unneeded face which eliminates 2 triangles. That's two less triangles for the game to render, meaning it does less work. In the long term, taking these steps can really be a boon to FPS.













About the uncaulked faces, that happens a lot lol. I've seen entire levels from game studios containing no or very little caulk. Jka, sof2, elite force, etc

mitsurugi

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If your map work with openwarfare mod I plan to run it on our modded server

and if it run in search and destroy I know another place to run it ...

if u want to test it I have a server test ... (S&D + openwarfare)

( thx to all mappers to create maps )


MoonDog

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Quote from: {FH}mitsurugi on September 05, 2013, 01:57:51 PM
If your map work with openwarfare mod I plan to run it on our modded server

and if it run in search and destroy I know another place to run it ...

if u want to test it I have a server test ... (S&D + openwarfare)

( thx to all mappers to create maps )




I'd have to look into the specifics of openwarfare and then get back to you. Also, S&D support would be really quick and easy to add. The map isn't ready for release just yet. Still needs heli pathing, a mini map, final touch ups etc...


It's about 92 percent complete in it's current state.

I actually have a recent test compile right here.


All you have to do is extract the archive and all it's contents into your COD4 folder and then run the run_rzgmap.bat that gets placed into your COD4 folder.

Sponge_Bob

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#12

Love your work MoonDog.       :rock

Thanks for that, I'll go read up some more.





BTW  MOONDOG.................................
You have your own corner and EP ?  lol              :highfive:



mitsurugi

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thx

with openwarfare  I got a big red FX in place of my guns


map runs well with modwarfare

to make it easier the map is running on this server 109.89.11.45:28930 (you to install map in usermaps folder before NO DOWNLOAD available through the game)

MoonDog

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Quote from: {FH}mitsurugi on September 05, 2013, 10:49:25 PM
thx

with openwarfare  I got a big red FX in place of my guns


map runs well with modwarfare

to make it easier the map is running on this server 109.89.11.45:28930 (you to install map in usermaps folder before NO DOWNLOAD available through the game)


Sorry, I got busy.

Thanks for the heads up! I changed the zip structure to usermaps/mapname like it's supposed to be. You may want to try the lastest version at https://www.dropbox.com/s/bidstfyb644nfxu/mp_rzg_alpha.zip. It actually has the full portal prefab, a minimap and the loading screen. As well as the vision tweaks etc etc etc