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Those ones annoy the shit out of me,but by our definition, no they aren't spawn clays. There is another exit to both those spawns and the clay doesnt trip as you spawn or leave by another exit.
I would like to redefine a Spawn Clay to ?any clay closer than 1 sec sprinting distance in any direction of a spawn area?. Why? In tight maps you just need to get the hell out of a spawn, otherwise you'll get spawn killed (not necessarily spawn camped). We need to reserve some air.
In short?Please avoid adding 'new' rules, it's hard enough dealing with "no hopping to avoid fire!"
I would like to redefine a Spawn Clay to ?any clay closer than 1 sec sprinting distance in any direction of a spawn area?.